
Primal
Earthen domes, stick fences and stepping stones across the pond. Fishing houses and hunter huts feed the camp.
PlayableWe bake pixel-art strategy games for PC. Golden on the outside, a little dark in the middle.
Where the night takes root.
Raise a vampire dynasty from a primal camp of hide and bone. Send hunters after mammoths and sabre-tooths by day, keep your people fed, and offer blood at the wells by night so the camp can grow into a town.






Every era adds plots, buildings and rules. You advance with completed blood offerings, counted over the whole run.

Earthen domes, stick fences and stepping stones across the pond. Fishing houses and hunter huts feed the camp.
PlayableTimber halls, farms and ranches. Gold, the Night Market and the Blood Court open up.
Playable
A castle with banners, cobblestone streets, a drawbridge and the first windmills.
In development
Steam machinery, gas-lamp posts, wall cannons and the occasional steam train.
In development
A glass tower with an illuminated clan crest, asphalt streets and electric light.
In developmentPlot counts and offering thresholds come from the current design. Balance may change during development.
Crescent Croissant is an independent game studio. We make strategy games for PC in pixel art, built in Godot.
NoxSedes is our first game. It is in active development, and we share progress as each era comes out of the oven.
Low-poly 3D worlds rendered through a pixel filter, so the camera can pan across a living valley and the art still reads as hand-made.
Food, blood, stone and gold each show their projected change before dusk, so every shortage has a cause you can find.
Hunts, rituals, storms and farm work all follow the same simulation clock, including pause and 1×, 2× and 4× speed.